Birdon Automated Decontamination Unit

Case Study: Bringing Birdon’s Automated Decontamination Unit to Life in 3D

The Brief

When Birdon, a long standing client of ours, needed to showcase their new Automated Decontamination Unit (ADU), they came to Colourberry. The ADU is a fully enclosed, remotely operated system built to clean drilling pipe segments recovered from offshore decommissioning programs, removing internal and external contaminants using ultra high-pressure jetting technology while keeping personnel out of the hazard zone entirely.

The challenge was straightforward to state and genuinely difficult to deliver: show a large, complex piece of industrial machinery doing exactly what it does in the real world, with enough realism that engineers, safety managers and prospective clients could understand the process at a glance, without ever standing in front of the physical unit.

That meant animating a mobile machine that takes pipe lengths in at one end, runs them through a multi-stage pressure washing process, and stacks them clean and ready for onward processing at the other. Every roll, lift, stop and transfer had to look, and move, like the real thing.

Starting With the Real CAD Data

Rather than building the machine from scratch, we worked directly from Birdon’s own 3D CAD file, the same engineering data used to design and build the physical unit. This is one of the advantages of working with a client who has strong in-house engineering: it means the animation is grounded in an accurate, dimensionally correct model rather than an artist’s approximation.

The trade-off is that CAD files built for engineering purposes are not built for animation or rendering. The Birdon file arrived with thousands of individual components, brackets, fasteners, hydraulic lines, sensor housings and structural members, all needing to be sorted, grouped and organised before any creative work could begin. This preparation stage took several days on its own, but it is not a step we skip. A poorly organised scene creates problems that compound at every later stage, from texturing through to rendering, so getting the foundation right early saves far more time than it costs.

Matching Reality Through Texturing

With the geometry cleaned up and organised, the next stage was texturing, the process of applying real world colours, materials and surface finishes to match the actual machine. This is where a 3D model starts to stop looking like a model and starts looking like a physical object. Steel panels needed the right level of reflectivity and wear, painted surfaces needed accurate colour matching to Birdon’s branding and equipment livery, and mechanical components needed the subtle imperfections, scuffs, weld lines, worn edges, that make an object read as real rather than rendered.

For a client facing piece like this, accuracy matters. The people watching this animation are often the same people who will walk past the physical unit at a site or an industry event, so the animation has to hold up to that comparison.

Physics Simulation: Making the Pipes Behave Like Pipes

The most technically demanding part of the project was animating the movement of the pipe segments as they passed through the machine. Hand animating this kind of motion, dozens of pipes rolling, lifting, pausing and rolling again through a multi stage process, would have been slow to produce and difficult to make convincing. Real objects do not move on neat, evenly spaced keyframes; they respond to gravity, friction, momentum and contact with other surfaces in ways that are hard to fake by eye.

Instead, we built the sequence using full physics simulation in Blender. Each pipe segment was treated as a real object with defined mass and friction properties, interacting with the machine’s actuated components, rollers, clamps, lifting arms and pressure jetting sections, which were themselves animated to match the actual operating sequence of the ADU. The simulation engine then calculated how each pipe would genuinely move under gravity and contact forces as it travelled through the process.

The result is a level of realism that would be extremely difficult to achieve manually. Pipes settle, roll and shift with natural weight, collisions look and feel correct, and the overall sequence reads as authentic footage of a working machine rather than an animated approximation of one.

From Blender to DaVinci Resolve Studio

All modelling, texturing, lighting and simulation work was carried out in Blender, our core production tool for this kind of industrial visualisation work. Once rendering was complete, final editing, colour grading and compositing were handled in DaVinci Resolve Studio, where individual render passes were brought together, colour matched and polished into the finished sequence Birdon used to launch the ADU publicly.

Why 3D Animation Works for Industrial Equipment

Projects like this highlight exactly why manufacturers, engineering firms and industrial equipment providers turn to 3D animation rather than relying on photography or video alone.

Large or complex machinery is often difficult, expensive or simply unsafe to film in a way that clearly communicates how it works. Equipment may still be in development, located somewhere inaccessible, or, as with the ADU, designed specifically to remove people from the process being shown. Animation solves all of these problems at once. It allows a business to demonstrate a process before the machine is even built, to show internal mechanisms that would otherwise be hidden inside housings and enclosures, and to control camera angles, lighting and pacing in a way that a real world shoot never could.

For technical and safety focused industries in particular, decommissioning, oil and gas, mining, heavy manufacturing, a well produced animation does more than look impressive. It builds confidence with engineers, regulators and commercial decision makers by showing exactly how a system operates, stage by stage, in a way that a spec sheet or static render simply cannot.

The Result

The finished animation gave Birdon a clear, accurate and genuinely impressive way to introduce the Automated Decontamination Unit to industry audiences, supporting its launch and ongoing promotion across events, presentations and digital channels. It stands as a strong example of what is possible when accurate engineering data, careful texturing and real physics simulation come together in a single production.

If you have a piece of equipment, a process or a concept that is hard to explain with photos or a spec sheet alone, this is exactly the kind of project we love working on. Get in touch with the Colourberry team to talk through what 3D animation could do for your next product launch, safety case or sales presentation.

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